Flip Your Classroom: Reach Every Student in Every Class Every Day, in a free webinar to learn how the flipped classroom model can help teachers gain more face-to-face time with students, foster real differentiated or personalized learning, and challenge students to take responsibility for their learning.
Tuesday, August 26, 2014, 3:00 p.m. eastern time Register now!
ASCD continually seeks to provide solutions to the challenges that face educators of all levels. A recent ASCD SmartBrief ED Pulse poll asked readers if they believe students should be allowed to bring and use their cellphones at school.
Founded on an innovation championed by businesses like FedEx and Google, "the genius hour" sets aside school time (at least an hour, every week) for students to work on something they are passionate about. This video outlines some basic tenets of implementing "genius hour" programming at your school and points to further resources (tutorials, lesson ideas, and connections to other educators) at www.geniushour.com.
ASCD continually seeks to provide solutions to the challenges that face educators of all levels. A recent ASCD SmartBrief ED Pulse poll asked readers what the primary use of digital games is in their classrooms.
Join respected educator and ASCD author Regie Routman for an exciting, free webinar to learn how to increase reading and writing achievement, engagement, and enjoyment for all students, including English language learners and students who struggle.
Tuesday, June 24, 2014, 3:00 p.m. eastern time Register now!
Post written by Mikaela Dwyer, a journalism student at Southern New Hampshire University in Manchester. She considers herself a human rights activist and spends her time volunteering on campus and with various local nonprofits. After graduation, Dwyer hopes to join the Peace Corps and then become an investigative journalist for human rights issues.
Research has proven that children who play games have the opportunity to become great creative and critical thinkers as well as quick problem solvers, resourceful engineers, and empathetic individuals. For years, however, the media has tried to convince parents and educators that gaming is a way to escape real-life problems and a real waste of time. Jane McGonigal, game designer and author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, held a session at the 2014 ASCD Annual Conference advocating that gaming can be an incredibly positive thing. It is our responsibility as the adults and role models in the children's lives, however, to focus on the benefits of gaming when talking to them.
In a world of test-driven instruction, teachers are still expected to have effective teaching strategies and teach children to love reading. It is very important that we as professionals take a look at how we introduce reading to children; what strategies we use to teach them to love reading; and how we can make it fun, engaging, and meaningful. This article discusses teaching objectives, skills that must be taught, and how they can be organized and successfully implemented by using children's literature. You may have to get a little creative, but creativity makes lessons engaging and worthwhile!
Post written by Mikaela Dwyer, a journalism student at Southern New Hampshire University in Manchester. She considers herself a human rights activist and spends her time volunteering on campus and with various local nonprofits. After graduation, Dwyer hopes to join the Peace Corps and then become an investigative journalist for human rights issues.
Both Jon Bergmann and Aaron Sams, authors of Flip Your Classroom: Reach Every Student In Every Class Every Day, grew up in educationally privileged homes, so their homework struggles usually ended with a few simple questions for Mom or Dad. As educators, however, they realized that not every student has this opportunity; why are teachers sending students home with the hard stuff? In their 2014 ASCD Annual Conference session "Foundations of Flipped Learning," they explored the flipped classroom concept.
Flipping the classroom allows students to watch recorded lectures at home and work with teachers in class the next day. This way, students are able to actively learn with their teacher by their side, rather than stressing over homework because there is no one to ask for help.